Libratus Poker Hand History
In a stunning victory completed tonight the Libratus Poker AI, created by Noam Brown et al. At Carnegie Mellon University, has beaten four human professional players at No-Limit Hold'em. For the first time in history, the poker-playing world is facing a future of machines taking over the game of No-Limit Holdem. Ever wondered how Libratus, the celebrated poker playing (and winning) AI software from Carnegie Mellon University, outsmarts its opponents? Turns out Libratus uses a three-pronged strategy which its inventors share in a paper published online yesterday in Science – Superhuman AI for heads-up no-limit poker: Libratus beats top professionals. Inside Libratus, the Poker AI That Out-Bluffed the Best Humans For almost three weeks, Dong Kim sat at a casino and played poker against a machine. But Kim wasn't just any poker player. Hand Histories can now be saved from PokerCraft's Game History tab to an external device and reviewed outside GGPoker’s app. Specific figures are downloaded by highlighting empty squares heading respective rows, or download all hands simultaneously by selecting the ‘download’ button displayed below.
Sending Humans Down the Drain was Libratus, AI Poker Bot Champ
Find out all the reasons your not winning more in online poker further below in this article.
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Libratus the best poker bot, an AI Computer Recently Busted out Online Poker Pro Human Players Heads up and Winning in Poker Tournament Action One on One
Libratus Computer Best Poker Bot Wins Poker Tournament Beating Pro Online Players showing the need to own the Best Poker Hud Software Available. Photo Copyright: 123rf.com/profile>ocusfocus
Poker Tournament won by AI Super Computer Poker Bot Libratus. Are Humans Headed to the Toilet and getting flushed away when it comes to Advancement vs Machines? Feelings Will be hurt yet again in human kinds battle against the virtual minds of computers in yet another sport to fall.
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Libratus the Super Computer that wins Poker Tournaments
They even gave the Poker money stealing machine a name!
Its called Libratus. Is that name because it takes your money freely from you in removing your poker chips and cash from you easily? Yup It appears so….Libratus from its roots in Latin means to free, and in this case free us of our money.
What does this mean for poker when a super computer wins poker tournaments vs humans? Are we going to have to worry about bots in the future playing us online to take all our money in cash games?
How will we protect our online play against these super computer machines and bot technology once it becomes available mainstream?
Well for now I do not think we have to worry, although the way tech jumps forward in leaps and bounds you just do not know how long we will be safe from these super computer bots.
The Good News is that this ai best poker bot super computer was only able to win in heads up poker, and for now if your worried or may feel the need to be worried in the future, just avoid heads up poker as much as you can.
A Suggestion: You could stop playing heads up poker tournament games and forget all about ai super computer poker playing money stealing bots. 🙂 Just play tournaments, cash games and sit n goes. I never did like heads up poker myself anyway.
How did AI super computer win the poker tournaments Against Pro Online Poker Players?
- It used adaptation and changed its strategy as it went along
- Libratus analyzed the poker players individual styles
- It uses 28 Cores on 600 nodes
- It fixes its own holes in its strategy when players find them
Who did the Best Poker Bot Libratus win the poker tournaments against?
Poker Players sent to the rail by AI Computer Poker Bot were:
- 4 Players including these two in the video
- Don Kim Playing Professionally for 8 years
- Jason Les Playing poker for approx 13 years
- Also playing were McAulay and Chou
- Previously both Les and Kim had played and beaten another AI called Claudico a few years back so they have credibility
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What did the Professional Online Human Poker Players do in the Poker Tournament Heads up against Libratus?
- Played 30,000 hands over 200 hours in 20 days in a row
- Tried a 3 bet strategy when they thought they found a hole in the bots play but it failed to work
- Tried reraising every bet
- Played exhaustively until finally admitting defeat decisively on the side of the ai super computer in the heads up poker tournament
- Libratus won by more than 1.56 million virtual chips
Did Pro Poker Players waste time and get it all wrong against the Computer Poker Pro Libratus?
They Played the Poker Tournament at Pittsburgh’s Rivers Casino for the showdown and although they tried different strategy, perhaps they wasted opportunities with these betting strategies.
Maybe these poker player professionals should have done something different every hand like the best poker bot known as Libratus was doing. Mixing up play continuously instead of pounding on perceived weak holes. Who knows. Perhaps that all they could do out of frustration with the ai super computer beating them down continuously.
Poker Players Getting it wrong without Poker Software to Guide Them
Playing Online Poker Without HUD Software Copyright: www.123rf.com/profile_Elnur
Humans Vs. Super Computers playing Poker Tournaments now decided with Win by Libratus.
Where do we go from here?
For one thing it proves that if you play online you better have a Poker hud software program of some kind or you are at a big disadvantage.
Why do you need a Good Poker HUD? (Heads up Display)
Because these tournament poker players playing against Libratus were adaptive and winning online poker players and always used huds to win online themselves against other players.
They noticed a big hole in their abilities when they did not have a hud against Libratus to help guide them like they were used to using against other human players.
Yet Libratus is one giant poker player HUD in of itself. It analyzed its own play and found its own holes as well as collecting stats and information on the human Poker players it played against.
Winning Online Poker Players Use The Best Poker Hud Software
Therefore Poker Huds offer an unfair advantage to those that have and use them vs. those that do not. If you play poker online you may have one already. If you don’t, get one now or don’t start crying once people sit down at your table to exploit your stats and playing style against you AND bleeding you dry.
Next time you go to reload cash in your poker account think about What I Just Said. Maybe part of that deposit should go to some HUD Software and HUD Add Ons for your game type. Be the Shark NOT the Fish!
Sharks use Holdem Manager or Poker Tracker the 2 Best Poker Software HUDS
Man Playing Cards Online Winning With Poker Hud Software Copyright: www.123rf.com/profile_Prometeus
Get one of the Best Poker Huds or Get Out of Online Poker.
Just play Live or Free Rolls Online Instead because you are at a big disadvantage. Especially so in the shark filled waters of sites like Poker Stars. Get Poker Tracker 4 and start using it to win, then add on to it for your niche, like sit n goes, tournaments, cash games… Do it seriously.
Choose 1 or Both Pokertracker computer software tools and start being your own winning poker bot
Get a Poker Trakcr HUD display Free Trial and up your game. Or Choose Holdem Manager Poker Tracker Hud Free Trial or Try both for 30 days free, they both do the same thing, only you may like one interface better than the other. As Libratus shows computer software analyzing play is the way to get a jump on your opponents like this computer did against the non software using human opponents. We like em both, Poker Tracker and Holdem Manager. The Poker Hand Man picks Poker Tracker 4 but you may also be able to beat him using Holdem Manager, but you wont beat him or anyone else consistently and profitably without one of them.
Although we may be okay in online poker vs machines for now if you are however getting the least bit nervous about Libratus and Poker Bots like it, and do not want to invest the small amount required for a HUD, then Switch to Live Poker Tournaments. Find the Best here at the WSOP and the WPT or play at your local casino. Or again like mentioned before, if serious about Online Poker get a HUD!
Pokerhands recommends if you don’t listen to any thing else we say on the site at least listen to this. Remember that the next time you wonder why you are getting raised and bet off of hands, losing hands on turn and river cards, and not getting max value from your monster hands, its probably because your opponent is like Libratus and knows all about your play from a PokerTracker Best Poker Hud. Don’t you think you should know about theirs also?
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In January 2017, four world-class poker players engaged in a three-week battle of heads-up no-limit Texas hold ’em.
They were not competing against each other. Instead, they were fighting against a common foe: an AI system called Libratus that was developed by Carnegie Mellon researchers Noam Brown and Tuomas Sandholm. The official competition between human and machine took place over three weeks, but it was clear that the computer was king after only a few days of play. Libratus eventually won[1] by a staggering 14.7 big blinds per 100 hands, trouncing the world’s top poker professionals with 99.98% statistical significance.
This was the first AI agent to beat professional players in heads-up no-limit Texas hold ’em.
Libratus is not the only game-playing AI to make recent news headlines, but it is uniquely impressive.
In 2015, DeepMind’s Deep Q-network mastered[2] a number of Atari games. A Deep Q-network learns how to play under the reinforcement learning framework, where a single agent interacts with a fixed environment, possibly with imperfect information.
Also in 2015, DeepMind's AlphaGo used similar deep reinforcement learning techniques to beat professionals at Go for the first time in history. Go is the opposite of Atari games to some extent: while the game has perfect information, the challenge comes from the strategic interaction of multiple agents.
Libratus, on the other hand, is designed to operate in a scenario where multiple decision makers compete under imperfect information. This makes it unique: poker is harder than games like chess and Go because of the imperfect information available. (On a chessboard, every piece is visible, but in poker no player can see another player’s cards.)
At the same time, it's harder than other imperfect information games, like Atari games, because of the complex strategic interactions involved in multi-agent competition. (In Atari games, there may be a fixed strategy to 'beat' the game, but as we'll discuss later, there is no fixed strategy to 'beat' an opponent at poker.)
This combined uncertainty in poker has historically been challenging for AI algorithms to deal with. That is, until Libratus came along. Libratus used a game-theoretic approach to deal with the unique combination of multiple agents and imperfect information, and it explicitly considers the fact that a poker game involves both parties trying to maximize their own interests.
The poker variant that Libratus can play, no-limit heads up Texas Hold'em poker, is an extensive-form imperfect-information zero-sum game. We will first briefly introduce these concepts from game theory.
A normal form game
For our purposes, we will start with the normal form definition of a game. In this two-player game, each player has a collection of available actions: $A_1$ for Player 1, and $A_2$ for Player 2. The two players simultaneously choose actions $a_1 in A_1$, $a_2 in A_2$ and receive rewards $r_1(a_1, a_2)$ and $r_2(a_1, a_2)$ respectively. The game concludes after a single turn. These games are called normal form because they only involve a single action. An extensive form game, like poker, consists of multiple turns. Before we delve into that, we need to first have a notion of a good strategy.
The Nash equilibrium
Multi-agent systems are far more complex than single-agent games. An optimal policy always exists in a single-agent decision process, but with multiple agents, optimal play depends on your opponent’s strategy. To account for this, mathematicians use the concept of the Nash equilibrium.
A Nash equilibrium is a scenario where none of the game participants can improve their outcome by changing only their own strategy. Formally, a Nash equilibrium consists of strategies $sigma_1$ and $sigma_2$ such that if Player 1 chooses another strategy $sigma_1'$, we have
$$
r_1(sigma_1, sigma_2) geq r_1(sigma_1', sigma_2)
$$
Libratus Poker Hand History Software
This is because a rational player will change their actions to maximize their own game outcome. When the strategies of the players are at a Nash equilibrium, none of them can improve by changing his own. Thus this is an equilibrium. When allowing for mixed strategies (where players can choose different moves with different probabilities), Nash proved that all normal form games with a finite number of actions have Nash equilibria, though these equilibria are not guaranteed to be unique or easy to find.
Zero-sum games
While the Nash equilibrium is an immensely important notion in game theory, it is not unique. Thus, is hard to say which one is the optimal. Many two player games that people play (including poker) have an additional feature that one player’s reward is the negative of their opponent’s. Such games are called zero-sum.
Importantly, the Nash equilibria of zero-sum games are computationally tractable and are guaranteed to have the same unique value.
Consider a zero-sum game. For all $a_1 in A_1$ and $a_2 in A_2$, we have:
$$
r_1(a_1, a_2) + r_2(a_1, a_2) = 0
$$
Zero-sum games are interesting since any Nash equilibrium can be computed efficiently using the minmax theorem.
We define the maxmin value for Player 1 to be the maximum payoff that Player 1 can guarantee regardless of what action Player 2 chooses:
$$
maxmin_1 = max_{a_1}(min_{a_{2}} r_1(a_1, a_{2}))
$$
The corresponding minmax value of Player 1 is then the minimum payoff that Player 2 can force Player 1 into taking, if Player 2 chooses their action first:
$$
minmax_1 = min_{a_2}(max_{a_{1}} r_1(a_1, a_{2}))
$$
The minmax theorem states that minmax and maxmin are equal for a zero-sum game (allowing for mixed strategies) and that Nash equilibria consist of both players playing maxmin strategies. As an important corollary, the Nash equilibrium of a zero-sum game is the optimal strategy. Crucially, the minmax strategies can be obtained by solving a linear program in only polynomial time.
More Complex Games - Extensive Form Games
Libratus Poker Hand History Creator
While many simple games are normal form games, more complex games like tic-tac-toe, poker, and chess are not. In normal form games, two players each take one action simultaneously. In contrast, games like poker are usually studied as extensive form games, a more general formalism where multiple actions take place one after another.
See Figure 1 for an example. Player 1 first decides between $L$ and $R$. The action $R$ ends the game with payoff $(5,2)$, while $L$ continues the game, offering Player 2 choice between $l$ and $r$ (and the corresponding rewards). All the possible games states are specified in the game tree.
The good news about extensive form games is that they reduce to normal form games mathematically. Since poker is a zero-sum extensive form game, it satisfies the minmax theorem and can be solved in polynomial time. However, as the tree illustrates, the state space grows quickly as the game goes on. Even worse, while zero-sum games can be solved efficiently, a naive approach to extensive games is polynomial in the number of pure strategies and this number grows exponentially with the size of game tree. Thus, finding an efficient representation of an extensive form game is a big challenge for game-playing agents. AlphaGo[3] famously used neural networks to represent the outcome of a subtree of Go. In a similar vein, many of Libratus’s innovations boil down to novel ways to abstract the game to a reasonable size while preserving the essential information.
Knowing What You Do Not Know - Imperfect Information
While Go and poker are both extensive form games, the key difference between the two is that Go is a perfect information game, while poker is an imperfect information game. In a game of Go, the state of the game is determined entirely by the player’s moves, which both players see. In poker however, the state of the game depends on how the cards are dealt, and only some of the relevant cards are observed by every player. To illustrate the difference, we look at Figure 2, a simplified game tree for poker.
In this simplified game tree, a random card is first dealt to Player 1 with some probability specified at chance node $R_1$. Then, another random card is dealt to Player 2 at chance node $R_2$. Here, randomness is depicted by the white chance nodes $R_1$ and $R_2$, where no player takes action but a random event decides the possible outcomes. After receiving the two cards, it is Player 1’s turn to bet, who can choose to bet or to fold.
Note that players do not have perfect information and cannot see what cards have been dealt to the other player.
Let's suppose that Player 1 decides to bet. Player 2 sees the bet but does not know what cards player 1 has. In the game tree, this is denoted by the information set, or the dashed line between the two states. An information set is a collection of game states that a player cannot distinguish between when making decisions, so by definition a player must have the same strategy among states within each information set.
Thus, imperfect information makes a crucial difference in the decision-making process. A Go-playing agent asks itself the question: “based on the current state of the game, what should I do?” But a poker agent has to make a decision based on an estimate: “based on my current observations, what is the estimated distribution of all possible ground truth states of the game, and what is the best action based on that distribution?”
To decide their next action, player 2 needs to evaluate the possibility of all possible underlying states (which means all possible hands of player 1). Because the player 1 is making decisions as well, if player 2 changes strategy, player 1 may change as well, and player 2 needs to update their beliefs about what player 1 would do.
Now we know what are some of the main challenges of poker:
- While theoretically solvable in polynomial time as a massive extensive form game, poker contains a tremendous amount of states that forbids a naive approach.
- Imperfect information complicates the decision-making process and makes solving poker even harder.
Libratus tackles poker's difficulty through three main modules:
- Creating and solving an abstraction of poker in advance
- Subgame solving during the contest
- Self improvement after each day of competition
Game abstraction
Libratus played a poker variant called heads up no-limit Texas Hold’em. Heads up means that there are only two players playing against each other, making the game a two-player zero sum game.
No-limit means that there are no restrictions on the bets you are allowed to make, meaning that the number of possible actions is enormous. In no-limit Texas Hold’em, bet sizes that differ by just one dollar cause different game states. In contrast, limit poker forces players to bet in fixed increments and was solved in 2015[4]. Nevertheless, it is quite costly and wasteful to construct a new betting strategy for a single-dollar difference in the bet. Libratus abstracts the game state by grouping the bets and other similar actions using an abstraction called a blueprint. In a blueprint, similar bets are be treated as the same and so are similar card combinations (e.g. Ace and 6 vs. Ace and 5).
Solving the blueprint
The blueprint is orders of magnitude smaller than the possible number of states in a game. Libratus solves the blueprint using counterfactual regret minimization (CFR), an iterative, linear time algorithm that solves for Nash equilibria in extensive form games. In CFR, two agents play against each other and try to minimize their own counterfactual regret with respect to the other agent’s current strategy. Libratus uses a Monte Carlo-based variant that samples the game tree to get an approximate return for the subgame rather than enumerating every leaf node of the game tree.
Nested safe subgame solving
While it’s true that the blueprint simplifies the game state, Libratus doesn’t let a bad approximation get in the way of winning. It expands the game tree in real time and solves that subgame, going off the blueprint if the search finds a better action.
Solving the subgame is more difficult than it may appear at first since different subtrees in the game state are not independent in an imperfect information game, preventing the subgame from being solved in isolation. “Unsafe” subgame solving refers to the naive approach where one assumes that the opponent’s strategy is fixed. This decouples the problem and allows one to compute a best strategy for the subgame independently. However, the assumption makes the algorithm exploitable as it does not adjust its play against changes to its opponent’s strategy.
A “safe” subgame solving method, on the other head, augments the subgame by giving the opponent some alternatives where they can modify their play to not enter the subtree being solved. In short, this ensures that for any possible situation, the opponent is no better-off reaching the subgame after the new strategy is computed. Thus, it is guaranteed that the new strategy is no worse than the current strategy. This approach, if implemented naively, while indeed 'safe', turns out to be too conservative and prevents the agent from finding better strategies. Libratus therefore uses “reach” subgame solving which gives slightly weaker guarantees that the opponent is no better off for those cases where he is likely to reach this subgame instead of accounting for all possible strategy changes. The new method[5] is able to find better strategies and won the best paper award of NIPS 2017.
Self improvement
In addition, while its human opponents are resting, Libratus looks for the most frequent off-blueprint actions and computes full solutions. Thus, as the game goes on, it becomes harder to exploit Libratus for only solving an approximate version of the game.
Final words
While poker is still just a game, the accomplishments of Libratus cannot be understated. Bluffing, negotiation, and game theory used to be well out of reach for artificial agents, but we may soon find AI being used for many real-life scenarios like setting prices or negotiating wages. Soon it may no longer be just humans at the bargaining table.
Correction: A previous version of this article incorrectly stated that there is a unique Nash equilibrium for any zero sum game. The statement has been corrected to say that any Nash equilibria will have the same value. Thanks to Noam Brown for bringing this to our attention.
Citation
For attribution in academic contexts or books, please cite this work as
Jiren Zhu, 'Libratus: the world's best poker player', The Gradient, 2018.
BibTeX citation:
@article{zhu2018libratus,
author = {Zhu, Jiren}
title = {Libratus: the world's best poker player},
journal = {The Gradient},
year = {2018},
howpublished = {url{https://thegradient.pub/libratus-poker// } },
}
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Brown, Noam, and Tuomas Sandholm. 'Superhuman AI for heads-up no-limit poker: Libratus beats top professionals.' Science (2017): eaao1733. ↩︎
Mnih, Volodymyr, et al. 'Human-level control through deep reinforcement learning.' Nature 518.7540 (2015): 529. ↩︎
Silver, David, et al. 'Mastering the game of go without human knowledge.' Nature 550.7676 (2017): 354. ↩︎
Bowling, Michael, et al. 'Heads-up limit hold’em poker is solved.' Science 347.6218 (2015): 145-149. ↩︎
Brown, Noam, and Tuomas Sandholm. 'Safe and nested subgame solving for imperfect-information games.' Advances in Neural Information Processing Systems. 2017. ↩︎